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In this course participants will learn to create applications for the popular Apple iPhone. This class first reviews the Objective C programming language and then discusses the important primary skills used by iPhone programmers. By the end of this course, participants will be able to create full iPhone applications that make use of the iPhone OS including the built in camera, geolocation and the accelerometer. 

*Students are expected to bring their own Apple laptops or Mac Mini for the iPhone programming class 
*Students should have basic programming background for the iPhone class. 
*An Apple Developer's license is a desired requirement, which can be obtained by following instructions here: Apple Developer Program


  1. iPhone Programming day One
    1. Variables
    2. Messaging
    3. Classes and Objects
    4. The Class Object
    5. Frameworks
    6. Common Foundation Classes
    7. Control Structures
    8. Categories, Extensions and Security
    9. Properties
    10. Protocols
    11. Reference Counting
    12. Garbage Collection
    13. Blocks
    14. Getting Started with Objective C
    15. Inheritance
    16. Understanding Objective C Composition
    17. Working with Xcode
    18. Managing Memory
  2. iPhone Programming day Two
    1. Objects and Properties
    2. Working with AppKit
    3. Key-Value Coding
    4. NS Predicate
    5. Cocoa Touch overview
    6. Setting up iPhone Applications with Xcode
  3. iPhone Programming day Three
    1. Handling Basic User Interaction
    2. Autorotation and Resizing
    3. Tab bars and Pickers
    4. Table Views
    5. Navigation Controllers
    6. Keyboard Input
  4. iPhone Programming day Four
    1. Application Settings and User Defaults
    2. Data Persistence
    3. Taps Touches and Other Gestures
    4. Geolocation
    5. The Accelerometer
  5. iPhone Programming day Five
    1. iPhone Camera and Photo Library
    2. Application Localization
    3. Networking
    4. Web Services
    5. Animation
  6. iPhone Programming day Six
    1. Working with Audio and Video
    2. Accessing the Address Book
    3. 2D Graphics with OpenGL ES 2.0
    4. 3D Graphics with OpenGL ES 2.0
    5. Profiling and Debugging Applications
    6. iPad Development Summary
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