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Details

ActionScript 3.0 for Adobe Flash Professionals provides experienced Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive projects with Flash. The course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with ActionScript.

Who Should Attend

Video, animation and graphics professionals who need a working knowledge of Adobe Flash CC.

Prerequisites:
  • Practical working knowledge of Mac OS X or Windows skills.
  • Completed the Flash Fundamentals: An Introduction to Flash CC class or have equivalent experience.
  • Photoshop Fundamentals: An Introduction to Photoshop class or equivalent experience is recommended.

Outline

Note: The curricula below comprise activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.

Lesson 1: Using Code Snippets and Navigating the Flash Timeline

  • Getting started
  • Adding ActionScript using code snippets
  • Placing code on the Flash Timeline
  • Some suggestions to try on your own

Lesson 2: Working with Events and Functions

  • Working with event-handling functions
  • Using code snippets to create navigation
  • Creating event listeners
  • Some suggestions to try on your own

Lesson 3: Creating Animation with ActionScript

  • Reviewing the starting file
  • Controlling movie clip properties with ActionScript
  • Creating animation using ActionScript tweens
  • Some suggestions to try on your own

Lesson 4: Creating ActionScript in External Files

  • Creating an ActionScript file
  • Creating instances of a class file in Flash
  • Some suggestions to try on your own

Lesson 5: Using ActionScript and Components to Load Content

  • Creating a List component instance and setting its parameters
  • Adding an instance of the UILoader component
  • Adding a CHANGE event listener to the List component
  • Loading SWF files into a UILoader component
  • Creating the gallery file
  • Adding a scroll bar to the text field
  • Some suggestions to try on your own

Lesson 6: Creating Preloaders in ActionScript 3.0

  • Tools in the testing environment
  • Creating a text field and progress bar to track loading
  • Inserting ActionScript to track progress of the UILoader component
  • Controlling the frames of a movie clip to reflect loading progress
  • Some suggestions to try on your own

Lesson 7: Using Arrays and Loops in ActionScript 3.0

  • Examining the starting file
  • Adding MovieClip instances to the Stage from the Flash Library
  • Adding the initial variables
  • Generating multiple instances with a for loop
  • Generating drag-and-drop functionality
  • Creating the game play in an ENTER_FRAME listener
  • Using hitTestObject() to check for collisions
  • Some suggestions to try on your own

Lesson 8: Creating and Formatting Text with ActionScript

  • Examining the starting file
  • Creating a TLF text field with ActionScript
  • Loading an external text file into a TLF text field
  • Using the TextFormat class
  • Giving the user a custom panel to format text
  • Creating a scroll bar using ActionScript
  • Some suggestions to try on your own

Lesson 9: Controlling Sound with ActionScript

  • Examining the starting file
  • Adding sliders to the project
  • The Sound, SoundChannel, and SoundTransform classes
  • Setting the song titles using a for loop
  • Making the sliders invisible until needed
  • Programming the buttons to select songs
  • Controlling the visibility of the volume and pan controls
  • Adding a listener for the ID3 tags of an MP3 file
  • Adding a text format object
  • Adding the slider controls
  • Some suggestions to try on your own

Lesson 10: Working with an XML Playlist

  • Understanding the basic structure of an XML file
  • Examining the starting file
  • Replacing the songList array with an XML instance
  • Loading an external playlist using the URLLoader class
  • Responding to COMPLETE and IO_ERROR events
  • Moving the event listeners into the xmlLoaded() function
  • Updating the chooseSong() function
  • Creating hyperlinks using XML data
  • Navigating through the song list
  • Some suggestions to try on your own

Lesson 11: Using ActionScript and Components to Control Video

  • Examining the Lesson11 folder contents
  • Adding the FLVPlayback component
  • Setting FLVPlayback properties in Flash
  • Adding ActionScript control of FLVPlayback properties
  • Working with color
  • Using cue points with Flash video
  • Adding the FLVPlaybackCaptioning component
  • Playing multiple video files from an XML playlist
  • Using the full-screen publish settings
  • Some suggestions to try on your own

Lesson 12: Delving Deeper into Graphics and Animation with ActionScript

  • Inverse kinematics in Flash CS5
  • Examining the starting files
  • Working with IK animation in ActionScript
  • Creating Sound and SoundChannel instances
  • Accessing the user's webcam or video camera using ActionScript
  • Using the Bitmap and BitmapData classes
  • Examining the Pixel Bender Toolkit
  • Suggestions to try on your own

Lesson 13: Printing and Sending Email with ActionScript 3.0

  • Examining the starting file
  • Adding a simple email link
  • Sending email from Flash
  • Adding printing capabilities with the PrintJob class
  • Some suggestions to try on your own

Lesson 14: Creating Adobe AIR Applications with Flash and ActionScript

  • Using AIR-specific ActionScript
  • Specifying Flash publish settings for an AIR project
  • Creating an AIR application
  • Examining the starting file
  • Controlling printing with AIR
  • Listening for drag events
  • Some suggestions to try on your own

Lesson 15: Using Third-Party Libraries to Extend ActionScript

  • Downloading and installing third-party ActionScript libraries
  • Examining the starting files
  • Using the Papervision3D BasicView class
  • Creating the constructor function for the Cube3D class
  • Creating and modifying a 3D cube
  • Animating the 3D cube
  • Adding a movie clip as a material on a 3D object
  • Adding video as a material on a 3D object
  • Some suggestions to try on your own
  • Review questions
  • Review answers
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FUTURE MEDIA CONCEPTS, INC. (FMC), established in 1994, is the nation's premier digital media training organization providing manufacturer-authorized training in digital video and film editing, motion graphics, Web design and development, sound design, 3D animation, desktop publishing, architectural and mechanical design, Mac IT and mobile Apps development. FMC provides in-class, on-site and online training options for IT professionals, Apps developers and digital media professionals engaged in the creation, management and delivery of digital entertainment and media content.

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