What do you want to learn today?

Details

This C++ programming course provides an accelerated introduction to the most essential syntactical components of the C and C++ languages on the first day, prior to four days of focus on object-oriented programming with C++. The course begins by introducing the built in data types, fundamental control constructs, and rich expression operator repertoire common to both C and C+. The remainder of the course teaches object-oriented programming using features of C++, congruent with the C++ for C Programmers course. Hands on exercises are performed throughout each day to demonstrate key concepts and assure mastery by the student.

Prerequisites: Prior programming experience, though not necessarily in C or C++. Some prior knowledge of basic C syntax is helpful but not required.

Outline

ANSI C++ Fundamentals
  • Block Structure of C and C++ Programs
  • Fundamentals of Syntax
  • Built in Data Types
  • The Preprocessor and Macros
  • Standard Runtime Libraries and Header Files
Data Types, Storage, Classes, and Scope
  • Data Types and Qualifiers
  • Constants and String Literals
  • Static versus Automatic Storage
  • Scope and Variables
  • Initialization Rules
Operators and Expressions
  • Arithmetic, Logical, and Bit Operators
  • Precedence and Associativity
  • Assignment
  • Type Conversion Rules
  • Type Casting
Flow Control Constructs
  • Conditional Constructs: if, switch
  • Looping Constructs: while, do, for
  • Programming Style
Pointers
  • Advantages of Pointers
  • Uses of Pointers
  • Declaring Pointers
  • Pointer and Address Arithmetic
  • Initializing and Dereferencing Pointers
  • Pointers vs. Arrays
Functions
  • Purpose of Functions
  • Functions versus Inlining
  • The Argument Stack
  • Passing by Value
  • Passing by Reference
  • Declaring External Functions
  • Function Prototyping
Moving from C to C++
  • New Compiler Directives
  • Stream Console I/O
  • Explicit Operators
  • Standard Libraries
  • Data Control Capabilities
Handling Data
  • New Declaration Features
  • Initialization and Assignment
  • Enumerated Types
  • The bool Type
  • Constant Storage
  • Pointers to Constant Storage
  • Constant Pointers
  • References
  • Constant Reference Arguments
  • Volatile Data
  • Global Data
Functions
  • Function Prototypes and Type Checking
  • Default Function Data Types
  • Function Overloading
  • Problems with Function Overloading
  • Name Resolution
  • Promotions and Conversions
  • Call by Value
  • Reference Declarations
  • Call-by-Reference and Reference Types
  • References in Function Return
  • Constant Argument Types
  • Conversion of Parameters Using Default Initializers
  • Providing Default Arguments
  • Inline Functions
Creating and Using Objects
  • Creating Automatic Objects
  • Creating Dynamic Objects
  • Calling Object Methods
  • Constructors
  • Initializing Member consts
  • Initializer List Syntax
  • Allocating Resources in Constructor
  • Destructors
  • Block and Function Scope
  • File and Global Scope
  • Class Scope
  • Scope Resolution Operator ::
  • Using Objects as Arguments
  • Objects as Function Return Values
  • Constant Methods
  • Containment Relationships
Dynamic Memory Management
  • Advantages of Dynamic Memory Allocation
  • Static, Automatic, and Heap Memory
  • Free Store Allocation with new and delete
  • Handling Memory Allocation Errors
Controlling Object Creation
  • Object Copying and Copy Constructor
  • Automatic Copy Constructor
  • Conversion Constructor
Inheritance
  • Inheritance and Reuse
  • Composition vs. Inheritance
  • Inheritance: Centralized Code
  • Inheritance: Maintenance and Revision
    • Public, Private and Protected Members
    • Redefining Behavior in Derived Classes
    • Designing Extensible Software Systems
  • Syntax for Public Inheritance
  • Use of Common Pointers
  • Constructors and Initialization
  • Inherited Copy Constructors
  • Destructors and Inheritance
  • Public, Protected, Private Inheritance
Streaming I/O
  • Streams and the iostream Library
  • Built-in Stream Objects
  • Stream Manipulators
  • Stream Methods
  • Input/Output Operators
  • Character Input
  • String Streams
  • Formatted I/O
  • File Stream I/O
  • Overloading Stream Operators
  • Persistent Objects
Introduction to Object Concepts
  • The Object Programming Paradigm
  • Object-Orientated Programming Definitions
  • Information Hiding and Encapsulation
  • Separating Interface and Implementation
  • Classes and Instances of Objects
  • Overloaded Objects and Polymorphism
Templates
  • Purpose of Template Classes
  • Constants in Templates
  • Templates and Inheritance
  • Container Classes
  • Use of Libraries
Strings in C++
  • Character Strings
  • The String Class
  • Operators on Strings
  • Member Functions of the String Class
Exceptions
  • Types of Exceptions
  • Trapping and Handling Exceptions
  • Triggering Exceptions
  • Handling Memory Allocation Errors
C++ Program Structure
  • Organizing C++ Source Files
  • Integrating C and C++ Projects
  • Using C in C++
Reliability Considerations in C++ Projects
  • Function Prototypes
  • Strong Type Checking
  • Constant Types
  • C++ Access Control Techniques
Polymorphism in C++
  • Definition of Polymorphism
  • Calling Overridden Methods
  • Upcasting
  • Accessing Overridden Methods
  • Virtual Methods and Dynamic Binding
  • Virtual Destructors
  • Abstract Base Classes and Pure Virtual Methods
Multiple Inheritance
  • Derivation from Multiple Base Classes
  • Base Class Ambiguities
  • Virtual Inheritance
    • Virtual Base Classes
    • Virtual Base Class Information
Declaring and Defining Classes
  • Components of a Class
  • Class Structure
  • Class Declaration Syntax
  • Member Data
  • Built-in Operations
  • Constructors and Initialization
  • Initialization vs. Assignment
  • Class Type Members
  • Member Functions and Member Accessibility
  • Inline Member Functions
  • Friend Functions
  • Static Members
  • Modifying Access with a Friend Class
Operator Overloading
  • Advantages and Pitfalls of Overloading
  • Member Operator Syntax and Examples
  • Class Assignment Operators
  • Class Equality Operators
  • Non-Member Operator Overloading
  • Member and Non-Member Operator Functions
  • Operator Precedence
  • The this Pointer
  • Overloading the Assignment Operator
  • Overloading Caveats
The Standard Template Library
  • STL Containers
  • Parameters Used in Container Classes
  • The Vector Class
  • STL Algorithms
  • Use of Libraries
Reviews
Be the first to write a review about this course.
Write a Review

Software Skills Training, Inc. (SST) is a leading provider of task-oriented training courses for IT professionals. Our task-based training philosophy is focused on saving you time and assuring that you are able to work more productively and with higher quality results after training. Founded in 2000, SST has delivered high-powered training to tens of thousands of IT professionals.

Choose from a variety of delivery options:

  • Face-to-face in the classroom in over 100 cities
  • Live remote attendance
  • On-demand streaming
  • Group training at your facility
Guarantees

We guarantee the overall quality of our courses with a 100% money-back guarantee. If any student is not totally satisfied for any reason, they can withdraw before the second day of class. Notify the instructor and return all course materials and receive a 100% refund.

Why Choose SST?
  • 50% hands on labs
  • Small class sizes typically under 14 students
  • Expert instructors that average over 10 years of teaching experience
  • Students can retake any portion of a class that has been completed, within 12 months at no extra cost
  • No registration fees or cancellation fees
Sending Message
Please wait...
× × Speedycourse.com uses cookies to deliver our services. By continuing to use the site, you are agreeing to our use of cookies, Privacy Policy, and our Terms & Conditions.