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This hands on Java Programming course provides an introduction to programming using the Java language. Students are introduced to the application development cycle, structure of programs, and specific language syntax. The course introduces important algorithmic constructs, string and character manipulation, dynamic memory allocation, standard I/O, and fundamental object-oriented programming concepts. The course explains the use of inheritance and polymorphism early on so the students can practice extensively in the hands on labs. Structured programming techniques and error handling are emphasized. The course includes the processing of command line arguments and environment variables so students will be able to write flexible, user-friendly programs. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency.

Prerequisites: Familiarity with computers.

Outline

Fundamentals of the Program Development Cycle
  • Computer Architecture
  • The Notion of Algorithms
  • Source Code vs. Machine Code
  • Compile-Time vs. Run-Time
  • Software Program Architecture
    • Standalone
    • Client/Server
    • Distributed
    • Web-Enabled
  • IDE (Interactive Development Environment) Concepts
Application Development Fundamentals
  • Structure of a Java Program
  • Memory Concepts
  • Fundamental Data Type Declarations
  • Fundamental I/O Concepts
  • Fundamental Operators
    • Arithmetic Operators
    • Logical Operators
    • Precedence and Associativity
  • Building and Deploying a Java Program
Introduction to Classes and Objects
  • Classes, Objects and Methods
  • Object Instances
  • Declaring and Instantiating a Java Object
  • Declaring Methods
  • set and get Methods
  • Initiating Objects with Constructors
  • Primitive Types vs. Reference Types
Flow Control
  • Conditional Constructs
  • Looping Constructs
    • Counter-Controlled Repetition
    • Sentinel-Controlled Repetition
  • Nested Control Constructs
  • break and continue Statements
  • Structured Programming Best Practices
Writing Methods (Functions)
  • Static vs. Dynamic Allocation
  • Declaring Methods
  • Declaring Methods with Multiple Parameters
  • Method-Call Stack
  • Scope of Declarations
  • Argument Promotion and Casting
  • Designing Methods for Reusability
  • Method Overloading
Arrays
  • Purpose of Arrays
  • Declaring and Instantiating Arrays
  • Passing Arrays to Methods
  • Multidimensional Arrays
  • Variable-Length Argument Lists
  • Using Command-Line Arguments
  • Using Environment Variables
Deeper Into Classes and Objects
  • Controlling Access to Class Members
  • Referencing the Current Object Using this
  • Overloading Constructors
  • Default and No-Argument Constructors
  • Composition of Classes
  • Garbage Collection and Destructors
  • The finalize Method
  • Static Class Members
Defining Classes Using Inheritance
  • Superclasses and Subclasses
  • Advantages of Using Inheritance
  • protected Class Members
  • Constructors in Subclasses
Increasing Convenience by Using Polymorphism
  • Purpose of Polymorphic Behavior
  • The Concept of a Signature
  • Abstract Classes and Methods
  • final Methods and Classes
  • Purpose of Interfaces
  • Using and Creating Interfaces
  • Common Interfaces of the Java API
Files and Streams
  • Concept of a Stream
  • Class File
  • Sequential Access
  • Object Serialization to/from Sequential Access Files
  • Additional java.io Classes
Fundamental Searching and Sorting
  • Introduction to Searching Algorithms
    • Linear Search
    • Binary Search
  • Introduction to Sorting Algorithms
    • Selection Sort
    • Insertion Sort
    • Merge Sort
Fundamental Data Structures
  • Dynamic Memory Allocation
  • Linked Lists
  • Stacks
  • Queues
  • Trees
Exception Handling
  • Types of Exceptions
  • Exception Handling Overview
  • Exception Class Hierarchy
  • Extending Exception Classes
  • When to Throw or Assert Exceptions
Formatted Output
  • printf Syntax
  • Conversion Characters
  • Specifying Field Width and Precision
  • Using Flags to Alter Appearance
  • Printing Literals and Escape Sequences
  • Formatting Output with Class Formatter
Strings, Characters and Regular Expressions
  • Fundamentals of Characters and Strings
  • String Class
  • String Operations
  • StringBuilder Class
  • Character Class
  • StringTokenizer Class
  • Regular Expressions
    • Regular Expression Syntax
    • Pattern Class
    • Matcher Class
Fundamental GUI Programming Concepts
  • Overview of Swing Components
  • Displaying Text and Graphics in a Window
  • Event Handling with Nested Classes
  • GUI Event Types and Listener Interfaces
  • Mouse Event Handling
  • Layout Managers
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Software Skills Training, Inc. (SST) is a leading provider of task-oriented training courses for IT professionals. Our task-based training philosophy is focused on saving you time and assuring that you are able to work more productively and with higher quality results after training. Founded in 2000, SST has delivered high-powered training to tens of thousands of IT professionals.

Choose from a variety of delivery options:

  • Face-to-face in the classroom in over 100 cities
  • Live remote attendance
  • On-demand streaming
  • Group training at your facility
Guarantees

We guarantee the overall quality of our courses with a 100% money-back guarantee. If any student is not totally satisfied for any reason, they can withdraw before the second day of class. Notify the instructor and return all course materials and receive a 100% refund.

Why Choose SST?
  • 50% hands on labs
  • Small class sizes typically under 14 students
  • Expert instructors that average over 10 years of teaching experience
  • Students can retake any portion of a class that has been completed, within 12 months at no extra cost
  • No registration fees or cancellation fees
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