Human-Computer Interaction Seminar (CS547) Stanford
Online Free Online Course by
World Mentoring Academy
Online
/ Free Online Course
Details
Human-Computer Interaction Seminar (Seminar on People, Computers, and Design) is a Stanford University course that features weekly speakers on topics related to human-computer interaction design.
Resources: OpenCourseware from Yale, UC Berkeley, Stanford, MIT along with many of the World's finest University's.
Language: English
Units: 80
Lesson content
- Finding Balance: Addressing Cognitive Dissonances 10/06/06
- Expressive Intelligence: AI, Games and New Media 10/20/06
- Sensing Technologies for Future Computing Form Factors 10/27/06
- Designing for the Self 11/03/06
- From Personal Computers to Personal Information Environments 11/10/06
- Windows Vista Dev: Innovation on User Research Methods 11/17/06
- Technology for Developing Regions 12/01/06
- Koala: End User Programming on the Web 12/08/06
- Multiplayer Games: Psychological Engagement and Implications 01/12/07
- Problems and Solutions With "Simple" Interactive Devices 01/19/07
- Usability and Software Architecture: The Forgotten Problems 01/26/07
- Designing Interactions 02/02/07
- The Design of Future Things 02/09/07
- Why Phones Are Not Computers 02/23/07
- Better Game Characters By Design 03/02/07
- Interactive Diagrams of Complex 3D Objects 03/09/07
- Paying Attention to Interruption: A Human-Centered Approach 04/06/07
- GUIDE: Gaze-Enhanced User Interface Design 04/13/07
- Looking at Prototypes As More Than Immature Proto-Products 04/20/07
- What History Can Teach Us About Evaluation in HCI 04/27/07
- Knowledge Media to Aid Communications and Human Cognition 05/04/07
- Collaborative Observatories for Natural Environments 05/11/07
- The Design of Implicit Interactions 05/18/07
- Building the Danger Hiptop: a New Mobile Internet Platform 05/25/07
- Sketching and Experience Design 06/01/07
- PeakStream Platform for Many-Core Computing 09/26/07
- Programmable Micofluidics 10/03/07
- Open Source Study: Analytics, Economics & Best Practices 10/10/07
- Self-Improving Artificial Intelligence 10/24/07
- The Challenges of Implementing Matlab 10/31/07
- Parallel Programming 2.0 11/07/07
- On the Road to Computer Literacy 11/14/07
- Android: Building a Mobile Platform to Change the Industry 05/13/07
- Science Communication, Science Literacy and Public Support 12/05/07
- Tracking the Internet into the 21st Century 01/09/08
- Computing in Transition 02/20/08
- Scalable Parallel Programming with CUDA on Manycore GPUs 02/27/08
- Building a Safer Web 03/12/08
- CMOS Process Variations: A Critical Operation Point Hypothesis 04/02/08
- Demonstration of Brain Computer Interface Using the Emotive Epoc 04/09/08
- A Head in the Cloud: The Power of Infrastructure as a Service 04/23/08
- Distributed Systems: Computation With a Million Friends 04/30/08
- Dynamic Languages Strike Back 05/07/08
- The Challenge of Small Form Factor: The ASUS Eee PC 05/14/08
- Spookytechnology and Society 05/21/08
- The Search for Jim Gray 05/28/08
- The Role of Accelerated Computing in the Multi-Core Era 06/04/08
- Pario: the Next Step Beyond Audio and Video 01/09/09
- Sculpting Behavior: Developing a Language for Hands-on Learning 01/16/09
- Tap is the New Click 01/23/09
- Social Annotation, Contextual Collaboration, Online Transparency 01/30/09
- Enlightened Trial and Error: Gaining Insight Through New Tools 02/06/09
- Computer Graphics as a Telecommunication Medium 02/13/09
- Not Invented Here: Online Mapping Unraveled 02/20/09
- Understanding Fish Reactions to Their Reflection
- Crowdsourcing Work 09/25/09
- Backtracking Events as Indicators of Software Usability Problems 10/02/09
- Programming by Sketching 10/09/09
- Aesthetic Science of Color 10/16/09
- Segmenting and Connecting: From Event Perception to Comics 10/23/09
- Why is the Google Book Search Settlement So Controversial? 10/30/09
- Multi-Sensor HCI for Smart Environments 11/13/09
- Enabling Practical Ubiquity 11/20/09
- How Dynamic Content Affects the Way People Find Online 12/04/09
- Designing a Unified Experience 01/08/10
- How Prototyping Practices Affect Design Results
- Following #Twitter 01/22/10
- The Anti-Ergonomy of Instruments of Interaction
- Speaking Versus Typing 02/05/10
- How Multiplayer Games Will Change the Future of Work 02/22/10
- Driving User Behavior with Game Dynamics 02/19/10
- Interactive Art and Social Meaning 02/26/10
- Representing Earth 03/05/10
- Anthropomorphic Interfaces for the Underserved 03/12/10
- The Green Machine 04/02/10
- Designing Stuff: Lame Gods in the Service of Prosthetic Gods 04/16/10
- Lifelong Kindergarten: Design, Play, Share, Learn 04/30/10
- How We Think with Bodies and Things 05/07/10
- Interdisciplinary Design for Services, Systems, and Beyond 05/21/10
- Redesigning the Programming Experience 05/28/10
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